Memory Leak Fixed
Have to free the mesh generator after we process our mesh.
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@@ -50,6 +50,7 @@ offset_right = 711.0
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offset_bottom = 543.0
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grow_horizontal = 1
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grow_vertical = 1
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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[node name="PlaceholderMesh" type="MeshInstance3D" parent="."]
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@@ -80,6 +81,7 @@ script = ExtResource("4_0l0yx")
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player = NodePath("../..")
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[node name="InteractionRaycast" type="RayCast3D" parent="CameraController/Camera3D"]
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enabled = false
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target_position = Vector3(0, 0, -3)
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debug_shape_custom_color = Color(0, 1, 0, 1)
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script = ExtResource("4_cv1cy")
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