Memory Leak Fixed

Have to free the mesh generator after we process our mesh.
This commit is contained in:
2025-11-20 13:50:47 -05:00
parent 9f5183bed2
commit 1fa5551ba7
5 changed files with 8 additions and 3 deletions

View File

@@ -50,6 +50,7 @@ offset_right = 711.0
offset_bottom = 543.0
grow_horizontal = 1
grow_vertical = 1
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="PlaceholderMesh" type="MeshInstance3D" parent="."]
@@ -80,6 +81,7 @@ script = ExtResource("4_0l0yx")
player = NodePath("../..")
[node name="InteractionRaycast" type="RayCast3D" parent="CameraController/Camera3D"]
enabled = false
target_position = Vector3(0, 0, -3)
debug_shape_custom_color = Color(0, 1, 0, 1)
script = ExtResource("4_cv1cy")