FPS Controller
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demo/assets/scripts/player/states/base_state.gd
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10
demo/assets/scripts/player/states/base_state.gd
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class_name PlayerState extends Node
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@export var debug : bool = false
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var player_controller : PlayerController
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func _ready() -> void:
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if %StateMachine and %StateMachine is PlayerStateMachine:
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player_controller = %StateMachine.player_controller
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