FPS Controller
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11
demo/assets/scripts/player/states/airborne_state.gd
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11
demo/assets/scripts/player/states/airborne_state.gd
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extends PlayerState
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func _on_airborne_state_physics_processing(_delta: float) -> void:
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if player_controller.is_on_floor():
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if player_controller.check_fall_speed():
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player_controller.camera_effects.add_fall_kick(2.0)
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player_controller.state_chart.send_event("onGrounded")
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player_controller.current_fall_velocity += player_controller.velocity.y
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