FPS Controller
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11
demo/assets/scripts/player/components/state_machine.gd
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11
demo/assets/scripts/player/components/state_machine.gd
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class_name PlayerStateMachine extends Node
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@export var debug : bool = false
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@export_category("References")
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@export var player_controller : PlayerController
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func _process(delta: float) -> void:
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if player_controller:
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player_controller.state_chart.set_expression_property("Player Velocity", player_controller.velocity)
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player_controller.state_chart.set_expression_property("Player Hitting Head", player_controller.crouch_check.is_colliding())
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player_controller.state_chart.set_expression_property("Looking At: ", player_controller.interaction_raycast.current_object)
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