41 lines
967 BLFS
Plaintext
41 lines
967 BLFS
Plaintext
// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "shaders/complex.shader"
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//---- PBR ----
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F_METALNESS_TEXTURE 1
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F_SPECULAR 1
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "models/glock/glock_ao.png"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
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TextureColor "models/glock/glock_color.png"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Metalness ----
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TextureMetalness "models/glock/glock_metal.png"
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//---- Normal ----
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TextureNormal "models/glock/glock_normal.png"
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//---- Roughness ----
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g_flRoughnessScaleFactor "1.000"
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TextureRoughness "models/glock/glock_roughness.png"
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//---- Texture Coordinates ----
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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} |