{ rootNode = { _class = "RootNode" children = [ { _class = "MaterialGroupList" children = [ { _class = "DefaultMaterialGroup" remaps = [ ] use_global_default = true global_default_material = "models/glock/glock.vmat" }, ] }, { _class = "RenderMeshList" children = [ { _class = "RenderMeshFile" filename = "models/glock/glock_low.fbx" import_translation = [ 0.0, 0.0, 0.0 ] import_rotation = [ 0.0, 0.0, 0.0 ] import_scale = 1.0 align_origin_x_type = "None" align_origin_y_type = "None" align_origin_z_type = "None" parent_bone = "" import_filter = { exclude_by_default = true exception_list = [ "back_plate_hider_low", "back_plate_low", "back_sight_low", "bullet_low", "bullet_shell_low", "chamber_low", "extractor_low", "front_sight_low", "grip_low", "inner_trigger_low", "mag_low", "recoil_spring_low", "slide_low", "slide_release_low", "trigger_low", ] } }, ] }, ] model_archetype = "" primary_associated_entity = "" anim_graph_name = "" base_model_name = "" } }